![]() ![]() Those are the first structural changes that need to be made to support a more open workflow. …which would allow for all project metadata to be generated directly into a more useful location than things tend to default to and in a templated form. Once that’s in place, Flame should by default create all setup directories under a user definable location in preferences allowing us to use that token. Which might resolve to: /mnt/nas/projects/project01/show/shots/shot_01/renders/project_shot_01_v01/exr//project_shot_01_v01.#.exr ![]() …then we can start setting paths using like /show/shots//renders/_v//_v. So if resolves to /mnt/nas/projects/project01 I can mock this up later, but first off, we need a global variable (token) for project location and then allow all pathing and other tokens to resolve relative to the project token. I know its outdated now, but my old benchmark with the lastest beta is a lot faster now.ġ00% That’s why I think there needs to be a little of an internal switch in terms of how unmanaged workflow functions and make some tweaks that will make it accessible application-wide. I would like to add a line or two in the disclaimer and as the sequence is already now in float and I am a nerd for HDR ( ), I think I need to render a UHD version of the benchmark I saw that it has some updated shaders and now its (16-bit fp). Is the Flame_Benchmark_2020.2.zip the latest version that everyone is using? I would like to update the flame archive on my website as well. So the more I am happy that I found over the Flame M1 thread that the benchmark is still in use and it got updated as well. I also found the old benchmark results in a google sheet from I don’t know when I am sorry that I never updated the benchmark anymore. I am on the flame beta and the first thing I try to render was the old benchmark. ![]() On a rainy Sunday morning I took finally the time to check my website ( Autodesk Flame – SpeedCheck – Brylka – TooDee – PanicPost) and the old Flame Speed Check from 2018. ![]()
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